Talk:Unofficial RWBY Tabletop Game/@comment-58.7.168.10-20170213104534

The problem I find with this system is that it gives the players too much power, expecially in combat where the players can just keep going on and on about how they kill the thing. It's for that very reason for my own game I tweaked the system to seperate Semblance and Aura into two seperate stats (Sembalance stat derived via Strength + Endurance + Willpower), but only allow the players a base of two actions per combat unless under a status effect. The game runs much smoother that way. Also, to add some chance to it, I made the enemies decide who to attack by numbering the players then rolling a d4 to decide which one they attack. I had a character almost die by having their faced stomped in by an Ursa that way and it added a much needed excitment.

I also had it that Faunas gain a +5 to their perception at night.